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Boneyard Brawlers Bridge Level Evolution

The Bridge Level in Boneyard Brawlers going from a white box, to having a custom 3D model, with iterations. Started as quick white box of a very small claustrophobic level. Then I fleshed it out with some Maya cylinders to give it the look of logs. Sent to our texture artist to make it look like real wood, and started adding a second floor that would be constantly be changed til we made it so a floating wooden elevator lifted you up to it. Then Added Unity Terrain and filled out the background with art assets the team made, and a car.

Made for a student project called Boneyard Brawlers found here https://grumpyghosts.com/

First white box of the level to make a claustrophobic level

First white box of the level to make a claustrophobic level

Added variance to log length and added a new bendy river instant of the flat line one of before.

Added variance to log length and added a new bendy river instant of the flat line one of before.

The second floor was added with ramps that were later cut

The second floor was added with ramps that were later cut

Zoomed out view of the terrain

Zoomed out view of the terrain

view with new terraign

view with new terraign

New model of the bridge was constructed by a team member using the old one as a base, but adding rope to the logs and to fit the new elevator ascetic we were going for.

New model of the bridge was constructed by a team member using the old one as a base, but adding rope to the logs and to fit the new elevator ascetic we were going for.

A car from another project I made added in to add more spooks and a easter egg.

A car from another project I made added in to add more spooks and a easter egg.

We changed the river to red to help diversify from the docks level

We changed the river to red to help diversify from the docks level