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Boneyard Brawlers Dock Level Evolution

The Dock Level in Boneyard Brawlers going from a white box, to having a custom 3D model, with iterations. Adding a back of the dock, UVing the whole thing to be sent to our texturer, and then implementation into the Unity Scene. In which then I fleshed out the background with an opposite shore, a mountain, and some trees using Unity Terrain.

Made for a student project called Boneyard Brawlers found here https://grumpyghosts.com/

Final Version of the Dock

Base Idea White Boxed in Unity

Base Idea White Boxed in Unity

First Pass on Modeling it

First Pass on Modeling it

Vertical Look

Vertical Look

Base Coloring

Base Coloring

Back of Dock Expanded out for when the camera is modeled

Back of Dock Expanded out for when the camera is modeled

Implemented in game, with textures from our texture artist and new ducks and rafts made by a fellow artist.

Implemented in game, with textures from our texture artist and new ducks and rafts made by a fellow artist.

Background Shore added with trees from a fellow artist.

Background Shore added with trees from a fellow artist.

Unity Terrain with asset store trees to give the background a way more dynamic look.

Unity Terrain with asset store trees to give the background a way more dynamic look.

Final Lighting Pass. And added scenery rocks in to spruce up the barren river

Final Lighting Pass. And added scenery rocks in to spruce up the barren river

Zoomed out shot of whole scene

Zoomed out shot of whole scene