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Christopher Dobbins
Christopher Dobbins
3D Artist, 3D Animator, Level Designer
Philadelphia, United States

Summary

Graduate of Drexel University in the 2020 class in the Game Design and Production Field.

Animation Lead and Level Design Lead for Boneyard Brawlers (Fall 2019- Spring 2020)
https://grumpyghosts.com/

Game Coder and Graphical Artist Co-op for Hep B-Ware (Spring 2019-Spring 2020)
https://play.google.com/store/apps/details?id=edu.drexel.ducom.hepb1&hl=en_US

Animation Lead and Environment Art for Scintilla (Fall 2018-Spring 2019)
https://www.starspungames.com/

Skills

Environment Design3D Animation3D ModelingEnvironment ModelingMotion CaptureCharacter AnimationLevel DesignProgramming

Software proficiency

Illustrator
Illustrator
Maya
Maya
Mudbox
Mudbox
Photoshop
Photoshop
Unreal Engine
Unreal Engine
Unity
Unity
Premiere
Premiere
MotionBuilder
MotionBuilder
Visual Studio
Visual Studio

Productions

    • Mobile Game
      Hep B-Ware
    • Year
      2020
    • Role
      Game Designer and Coder
    • Company
      Drexel University Virology and Immunology Department

Experience

  • Game developer (coder) with graphical art experience for biomedical sciences at Drexel University Virology and Immunology Department
    Philadelphia, United States of America
    April 2019 - Present

    • Worked with Drexel's Immunology and Virology department as a coop to create Hep B-Ware

    • Created multiple 3D models for cells, molecules, and levels

    • Animated over four cutscenes

    • Taught myself C# to code the game fully

    • Designed 7 levels and made the interface to go between it

    • Published on the Android and IOS store