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Boneyard Brawlers Library Level Evolution

The Library changed the most in development. The design was to play with a huge hole in the center of the map that required platforming to get to the other side. The thing that really sold this level was the cool library circular hall and the great lighting

Made for a student project called Boneyard Brawlers found here https://grumpyghosts.com/

The first iteration of this level was cut after one playtest where we found that it was almost impossible to knock players out.

The first iteration of this level was cut after one playtest where we found that it was almost impossible to knock players out.

The Second itteration fixed that problem with a huge danger zon in the middle and front

The Second itteration fixed that problem with a huge danger zon in the middle and front

Added more books in the back to give our library a sense of height and added more book platforms to make coding this level easier.

Added more books in the back to give our library a sense of height and added more book platforms to make coding this level easier.

First pass of textures from our texturer came in and made it two by two for the books. To compensate we added some stairs. We also had our one artist make a circular hall into the one back wall

First pass of textures from our texturer came in and made it two by two for the books. To compensate we added some stairs. We also had our one artist make a circular hall into the one back wall

Made the railings into curves and added a ladder in.

Made the railings into curves and added a ladder in.

Opened up the books for more unique designs

Opened up the books for more unique designs

extended the walls for problems with the camera

extended the walls for problems with the camera

Added in fog and mood lighting

Added in fog and mood lighting

Zoomed out

Zoomed out