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Boneyard Brawlers Parlor Level Evolution

This was one of the first levels designed. It was meant to have a lot of falling off space and originally a swinging chandelier, but code team said no. So we added floating chairs and long portraits on the walls.

Made for a student project called Boneyard Brawlers found here https://grumpyghosts.com/

The First white box of the dining room

The First white box of the dining room

Added couches, fences, paintings, bookshelfa, and a chandelier my team made

Added couches, fences, paintings, bookshelfa, and a chandelier my team made

added two smaller couches to make the level more dnamic

added two smaller couches to make the level more dnamic

Imported into Unity

Imported into Unity

Painting textures and grandfather clock added. Replaced the couches with chairs

Painting textures and grandfather clock added. Replaced the couches with chairs

Table added and cut the back hole for more space for an organ

Table added and cut the back hole for more space for an organ

Textures from my team were added to flesh out the walls and floors

Textures from my team were added to flesh out the walls and floors

Added various items to the table

Added various items to the table

Added what we called a facade to the bottom so it looks less like we are in a void.

Added what we called a facade to the bottom so it looks less like we are in a void.

Added webbing

Added webbing

Added Terrain  and more facade

Added Terrain and more facade

final look with new lighting and fog

final look with new lighting and fog

zoomed out

zoomed out